Fix #20 - Relaunch renderer when renderer crashes (#28)

* Render worker makes multiple attempts if file_path increases on each run

* Change blender_worker.py to not overwrite existing files

* Chmod +x to client
This commit is contained in:
2023-07-02 23:50:15 -05:00
committed by GitHub
parent a475aa999a
commit 4563dcb255
4 changed files with 52 additions and 30 deletions

View File

@@ -143,7 +143,7 @@ class DistributedJobManager:
return {k: v for k, v in local_job.children.items() if 'download_status' not in v or
v['download_status'] == 'working' or v['download_status'] is None}
logger.debug(f'subjobs_not_downloaded: {subjobs_not_downloaded()}')
logger.info(f'Waiting on {len(subjobs_not_downloaded())} subjobs for {local_job.id}')
while len(subjobs_not_downloaded()):
for child_key, subjob_cached_data in subjobs_not_downloaded().items():

View File

@@ -176,43 +176,60 @@ class BaseRenderWorker(Base):
log_dir = os.path.dirname(self.log_path())
os.makedirs(log_dir, exist_ok=True)
# Start process and get updates
subprocess_cmds = self.generate_subprocess()
logger.debug("Renderer commands generated - {}".format(" ".join(subprocess_cmds)))
self.__process = subprocess.Popen(subprocess_cmds, stdout=subprocess.PIPE, stderr=subprocess.STDOUT,
universal_newlines=False)
initial_file_count = len(self.file_list())
attempt_number = 0
with open(self.log_path(), "a") as f:
f.write(f"{self.start_time.isoformat()} - Starting {self.engine.name()} {self.engine.version()} "
f"Render for {self.input_path}")
f.write(f"Running command: {' '.join(subprocess_cmds)}\n")
for c in io.TextIOWrapper(self.__process.stdout, encoding="utf-8"): # or another encoding
f.write(c)
# logger.debug(f"{self.engine.name()}Worker: {c.strip()}")
self.last_output = c.strip()
self._parse_stdout(c.strip())
f.write('\n')
f"render for {self.input_path}\n\n")
f.write(f"Running command: {subprocess_cmds}\n")
f.write('=' * 80 + '\n\n')
# Check return codes
return_code = self.__process.wait()
self.end_time = datetime.now()
# Return early if job was cancelled
if self.status in [RenderStatus.CANCELLED, RenderStatus.ERROR]:
return
while True:
# Log attempt #
if attempt_number:
f.write(f'\n{"=" * 80} Attempt #{attempt_number} {"=" * 30}\n\n')
logger.warning(f"Restarting render - Attempt #{attempt_number}")
attempt_number += 1
if return_code:
message = f"{self.engine.name()} render failed with code {return_code} after {self.time_elapsed()}"
logger.error(message)
# Start process and get updates
self.__process = subprocess.Popen(subprocess_cmds, stdout=subprocess.PIPE, stderr=subprocess.STDOUT,
universal_newlines=False)
for c in io.TextIOWrapper(self.__process.stdout, encoding="utf-8"): # or another encoding
f.write(c)
self.last_output = c.strip()
self._parse_stdout(c.strip())
f.write('\n')
# Check return codes and process
return_code = self.__process.wait()
self.end_time = datetime.now()
if self.status in [RenderStatus.CANCELLED, RenderStatus.ERROR]: # user cancelled
message = f"{self.engine.name()} render ended with status '{self.status}' " \
f"after {self.time_elapsed()}"
f.write(message)
return
if not return_code:
message = f"{'=' * 50}\n\n{self.engine.name()} render completed successfully in {self.time_elapsed()}"
f.write(message)
break
# Handle non-zero return codes
message = f"{'=' * 50}\n\n{self.engine.name()} render failed with code {return_code} " \
f"after {self.time_elapsed()}"
f.write(message)
self.status = RenderStatus.ERROR
if not self.errors:
self.errors = [message]
return
self.errors.append(message)
message = f"{self.engine.name()} render completed successfully in {self.time_elapsed()}"
logger.info(message)
f.write(message)
# if file output hasn't increased, return as error, otherwise restart process.
if len(self.file_list()) <= initial_file_count:
self.status = RenderStatus.ERROR
return
if self.children:
from src.distributed_job_manager import DistributedJobManager

View File

@@ -37,8 +37,13 @@ class BlenderRenderWorker(BaseRenderWorker):
cmd.append('-b')
cmd.append(self.input_path)
# Python expressions
cmd.append('--python-expr')
python_exp = 'import bpy; bpy.context.scene.render.use_overwrite = False;'
if self.camera:
cmd.extend(['--python-expr', f"import bpy;bpy.context.scene.camera = bpy.data.objects['{self.camera}'];"])
python_exp = python_exp + f"bpy.context.scene.camera = bpy.data.objects['{self.camera}'];"
# insert any other python exp checks here
cmd.append(python_exp)
path_without_ext = os.path.splitext(self.output_path)[0] + "_"
cmd.extend(['-E', self.blender_engine, '-o', path_without_ext, '-F', self.export_format])

0
start_client.py Normal file → Executable file
View File