mirror of
https://github.com/blw1138/Zordon.git
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b8b71d1e16
* Unbind hostname to allow localhost submissions * Fix issue where multiple cameras were outputting to the same directory * Add Blender plugin
154 lines
3.9 KiB
Markdown
154 lines
3.9 KiB
Markdown
# Zordon Blender Add-on
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Submit the current Blender file to a Zordon render server from Blender's Render
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properties panel.
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## Features
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- Submit the current `.blend` file directly to `POST /api/jobs`.
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- Choose a configured Zordon server from Blender.
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- Test the server connection before submitting.
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- Save the current file before upload.
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- Default job and output names to the `.blend` filename.
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- Use the current scene frame range, render resolution, FPS, and image format.
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- Select one or more cameras for submission.
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- Submit multiple selected cameras as camera-specific child jobs.
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## Install
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1. In Blender, open `Edit > Preferences > Add-ons`.
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2. Click `Install...`.
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3. Select `addons/blender/zordon_blender.zip`.
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4. Enable `Zordon Render Submitter`.
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## Configure Servers
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Use `Discover Servers` to find Zordon servers advertised with Zeroconf.
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Discovered servers are merged into the configured server list.
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You can also open the add-on preferences and edit `Servers` manually.
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Use a comma-separated list:
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```text
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localhost:8080, render-node.local:8080
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```
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The selected server appears in `Properties > Render > Zordon`.
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If Blender is running on the same machine as Zordon, `localhost:8080` should
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work. If Zordon is running on another machine, use that machine's hostname or IP
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address.
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Start the Zordon server before testing the connection:
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```bash
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python server.py
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```
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Discovery first tries Python's `zeroconf` package if it is available inside
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Blender. If it is not available, the add-on falls back to the macOS `dns-sd`
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command when present.
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## Submit A Job
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1. Open or save a `.blend` file.
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2. Choose a Zordon server in `Properties > Render > Zordon`.
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3. Click `Test Connection`.
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4. Set the job name, output name, and notes if needed.
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5. Choose one or more cameras. At least one camera is always required.
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6. Click `Submit Current File`.
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The addon uploads the current `.blend` to `POST /api/jobs` as multipart form
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data. It uses the current scene frame range, render resolution, FPS, and image
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format.
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Job name and output name default to the current `.blend` filename.
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If one camera is selected, the job renders that camera. If multiple cameras are
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selected, the addon submits camera-specific child jobs so each camera renders as
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its own Zordon job.
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Use `All` to select every camera or `Active Only` to render just the active
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scene camera.
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## Camera Behavior
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At least one camera must be selected. The add-on prevents unchecking the final
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selected camera.
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When one camera is selected, the add-on sends a single job with:
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```json
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{
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"args": {
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"camera": "Camera"
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}
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}
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```
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When multiple cameras are selected, the add-on sends `child_jobs`. Each child job
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gets its own camera argument and output name suffix, such as:
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```json
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{
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"name": "scene_Camera-001",
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"output_path": "scene_Camera-001",
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"args": {
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"camera": "Camera.001"
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}
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}
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```
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## Troubleshooting
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### Could Not Reach Zordon
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Make sure the Zordon server is running and reachable from Blender.
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Check from a terminal:
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```bash
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curl http://localhost:8080/api/heartbeat
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```
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If the server is remote, replace `localhost` with the server hostname or IP.
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### No Cameras Found
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Add at least one Blender camera to the scene before submitting.
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### Output Files Already Exist
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Multiple camera jobs should use camera-specific output names. If they collide,
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make sure the Zordon server includes the output-path fix that preserves child
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job `output_path` values.
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## Packaging
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The add-on source lives at:
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```text
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addons/blender/zordon_blender/
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```
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The installable archive is:
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```text
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addons/blender/zordon_blender.zip
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```
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Rebuild the archive from `addons/blender`:
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```bash
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python3 -m zipfile -c zordon_blender.zip zordon_blender
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```
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## Notes
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- The add-on is dependency-free and uses Blender's bundled Python standard
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library.
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- Only `http://` Zordon servers are currently supported.
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- `Save Before Submit` is enabled by default so the uploaded file matches the
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current Blender state.
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