Files
Zordon/src/render_queue.py
2023-10-27 02:41:31 -05:00

157 lines
5.1 KiB
Python
Executable File

import logging
import os
from datetime import datetime
from sqlalchemy import create_engine
from sqlalchemy.orm import sessionmaker
from src.utilities.status_utils import RenderStatus
from src.engines.engine_manager import EngineManager
from src.engines.core.base_worker import Base
logger = logging.getLogger()
class JobNotFoundError(Exception):
def __init__(self, job_id, *args):
super().__init__(args)
self.job_id = job_id
class RenderQueue:
engine = None
session = None
job_queue = []
maximum_renderer_instances = {'blender': 1, 'aerender': 1, 'ffmpeg': 4}
last_saved_counts = {}
def __init__(self):
pass
@classmethod
def add_to_render_queue(cls, render_job, force_start=False):
logger.debug('Adding priority {} job to render queue: {}'.format(render_job.priority, render_job))
cls.job_queue.append(render_job)
if force_start:
cls.start_job(render_job)
cls.session.add(render_job)
cls.save_state()
@classmethod
def all_jobs(cls):
return cls.job_queue
@classmethod
def running_jobs(cls):
return cls.jobs_with_status(RenderStatus.RUNNING)
@classmethod
def pending_jobs(cls):
pending_jobs = cls.jobs_with_status(RenderStatus.NOT_STARTED)
pending_jobs.extend(cls.jobs_with_status(RenderStatus.SCHEDULED))
return pending_jobs
@classmethod
def jobs_with_status(cls, status, priority_sorted=False):
found_jobs = [x for x in cls.all_jobs() if x.status == status]
if priority_sorted:
found_jobs = sorted(found_jobs, key=lambda a: a.priority, reverse=False)
return found_jobs
@classmethod
def job_with_id(cls, job_id, none_ok=False):
found_job = next((x for x in cls.all_jobs() if x.id == job_id), None)
if not found_job and not none_ok:
raise JobNotFoundError(job_id)
return found_job
@classmethod
def clear_history(cls):
to_remove = [x for x in cls.all_jobs() if x.status in [RenderStatus.CANCELLED,
RenderStatus.COMPLETED, RenderStatus.ERROR]]
for job_to_remove in to_remove:
cls.delete_job(job_to_remove)
cls.save_state()
@classmethod
def load_state(cls, database_directory):
if not cls.engine:
cls.engine = create_engine(f"sqlite:///{os.path.join(database_directory, 'database.db')}")
Base.metadata.create_all(cls.engine)
cls.session = sessionmaker(bind=cls.engine)()
from src.engines.core.base_worker import BaseRenderWorker
cls.job_queue = cls.session.query(BaseRenderWorker).all()
@classmethod
def save_state(cls):
cls.session.commit()
@classmethod
def prepare_for_shutdown(cls):
running_jobs = cls.jobs_with_status(RenderStatus.RUNNING) # cancel all running jobs
for job in running_jobs:
cls.cancel_job(job)
cls.save_state()
@classmethod
def is_available_for_job(cls, renderer, priority=2):
if not EngineManager.all_versions_for_engine(renderer):
return False
instances = cls.renderer_instances()
higher_priority_jobs = [x for x in cls.running_jobs() if x.priority < priority]
max_allowed_instances = cls.maximum_renderer_instances.get(renderer, 1)
maxed_out_instances = renderer in instances.keys() and instances[renderer] >= max_allowed_instances
return not maxed_out_instances and not higher_priority_jobs
@classmethod
def evaluate_queue(cls):
not_started = cls.jobs_with_status(RenderStatus.NOT_STARTED, priority_sorted=True)
for job in not_started:
if cls.is_available_for_job(job.renderer, job.priority):
cls.start_job(job)
scheduled = cls.jobs_with_status(RenderStatus.SCHEDULED, priority_sorted=True)
for job in scheduled:
if job.scheduled_start <= datetime.now():
logger.debug(f"Starting scheduled job: {job}")
cls.start_job(job)
if cls.last_saved_counts != cls.job_counts():
cls.save_state()
@classmethod
def start_job(cls, job):
logger.info(f'Starting render: {job.name} - Priority {job.priority}')
job.start()
cls.save_state()
@classmethod
def cancel_job(cls, job):
logger.info(f'Cancelling job ID: {job.id}')
job.stop()
return job.status == RenderStatus.CANCELLED
@classmethod
def delete_job(cls, job):
logger.info(f"Deleting job ID: {job.id}")
job.stop()
cls.job_queue.remove(job)
cls.session.delete(job)
cls.save_state()
return True
@classmethod
def renderer_instances(cls):
from collections import Counter
all_instances = [x.renderer for x in cls.running_jobs()]
return Counter(all_instances)
@classmethod
def job_counts(cls):
job_counts = {}
for job_status in RenderStatus:
job_counts[job_status.value] = len(cls.jobs_with_status(job_status))
return job_counts