Files
brett b8b71d1e16 Add Blender plugin (#134)
* Unbind hostname to allow localhost submissions

* Fix issue where multiple cameras were outputting to the same directory

* Add Blender plugin
2026-06-06 14:32:48 -05:00

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# Zordon Blender Add-on
Submit the current Blender file to a Zordon render server from Blender's Render
properties panel.
## Features
- Submit the current `.blend` file directly to `POST /api/jobs`.
- Choose a configured Zordon server from Blender.
- Test the server connection before submitting.
- Save the current file before upload.
- Default job and output names to the `.blend` filename.
- Use the current scene frame range, render resolution, FPS, and image format.
- Select one or more cameras for submission.
- Submit multiple selected cameras as camera-specific child jobs.
## Install
1. In Blender, open `Edit > Preferences > Add-ons`.
2. Click `Install...`.
3. Select `addons/blender/zordon_blender.zip`.
4. Enable `Zordon Render Submitter`.
## Configure Servers
Use `Discover Servers` to find Zordon servers advertised with Zeroconf.
Discovered servers are merged into the configured server list.
You can also open the add-on preferences and edit `Servers` manually.
Use a comma-separated list:
```text
localhost:8080, render-node.local:8080
```
The selected server appears in `Properties > Render > Zordon`.
If Blender is running on the same machine as Zordon, `localhost:8080` should
work. If Zordon is running on another machine, use that machine's hostname or IP
address.
Start the Zordon server before testing the connection:
```bash
python server.py
```
Discovery first tries Python's `zeroconf` package if it is available inside
Blender. If it is not available, the add-on falls back to the macOS `dns-sd`
command when present.
## Submit A Job
1. Open or save a `.blend` file.
2. Choose a Zordon server in `Properties > Render > Zordon`.
3. Click `Test Connection`.
4. Set the job name, output name, and notes if needed.
5. Choose one or more cameras. At least one camera is always required.
6. Click `Submit Current File`.
The addon uploads the current `.blend` to `POST /api/jobs` as multipart form
data. It uses the current scene frame range, render resolution, FPS, and image
format.
Job name and output name default to the current `.blend` filename.
If one camera is selected, the job renders that camera. If multiple cameras are
selected, the addon submits camera-specific child jobs so each camera renders as
its own Zordon job.
Use `All` to select every camera or `Active Only` to render just the active
scene camera.
## Camera Behavior
At least one camera must be selected. The add-on prevents unchecking the final
selected camera.
When one camera is selected, the add-on sends a single job with:
```json
{
"args": {
"camera": "Camera"
}
}
```
When multiple cameras are selected, the add-on sends `child_jobs`. Each child job
gets its own camera argument and output name suffix, such as:
```json
{
"name": "scene_Camera-001",
"output_path": "scene_Camera-001",
"args": {
"camera": "Camera.001"
}
}
```
## Troubleshooting
### Could Not Reach Zordon
Make sure the Zordon server is running and reachable from Blender.
Check from a terminal:
```bash
curl http://localhost:8080/api/heartbeat
```
If the server is remote, replace `localhost` with the server hostname or IP.
### No Cameras Found
Add at least one Blender camera to the scene before submitting.
### Output Files Already Exist
Multiple camera jobs should use camera-specific output names. If they collide,
make sure the Zordon server includes the output-path fix that preserves child
job `output_path` values.
## Packaging
The add-on source lives at:
```text
addons/blender/zordon_blender/
```
The installable archive is:
```text
addons/blender/zordon_blender.zip
```
Rebuild the archive from `addons/blender`:
```bash
python3 -m zipfile -c zordon_blender.zip zordon_blender
```
## Notes
- The add-on is dependency-free and uses Blender's bundled Python standard
library.
- Only `http://` Zordon servers are currently supported.
- `Save Before Submit` is enabled by default so the uploaded file matches the
current Blender state.