#!/usr/bin/env python3
import json
import re
from .render_worker import *
class Blender(BaseRenderEngine):
install_paths = ['/Applications/Blender.app/Contents/MacOS/Blender']
supported_extensions = ['.blend']
@classmethod
def version(cls):
version = None
try:
render_path = cls.renderer_path()
if render_path:
ver_out = subprocess.check_output([render_path, '-v'])
version = ver_out.decode('utf-8').splitlines()[0].replace('Blender', '').strip()
except Exception as e:
logging.error(f'Failed to get Blender version: {e}')
return version
@classmethod
def get_output_formats(cls):
format_string = cls.get_help().split('Format Options')[-1].split('Animation Playback Options')[0]
formats = re.findall(r"'([A-Z_0-9]+)'", format_string)
return formats
@classmethod
def run_python_expression(cls, project_path, python_expression):
if os.path.exists(project_path):
try:
return subprocess.run([cls.renderer_path(), '-b', project_path, '--python-expr', python_expression],
capture_output=True)
except Exception as e:
logger.warning(f"Error running python expression in blender: {e}")
pass
else:
raise FileNotFoundError(f'Project file not found: {project_path}')
@classmethod
def run_python_script(cls, project_path, script_path):
if os.path.exists(project_path) and os.path.exists(script_path):
try:
return subprocess.run([cls.renderer_path(), '-b', project_path, '--python', script_path],
capture_output=True)
except Exception as e:
logger.warning(f"Error running python expression in blender: {e}")
pass
elif not os.path.exists(project_path):
raise FileNotFoundError(f'Project file not found: {project_path}')
elif not os.path.exists(script_path):
raise FileNotFoundError(f'Python script not found: {script_path}')
raise Exception("Uncaught exception")
@classmethod
def get_scene_info(cls, project_path):
scene_info = None
try:
results = cls.run_python_script(project_path, os.path.join(os.path.dirname(os.path.realpath(__file__)),
'scripts', 'get_blender_info.py'))
result_text = results.stdout.decode()
for line in result_text.splitlines():
if line.startswith('SCENE_DATA:'):
raw_data = line.split('SCENE_DATA:')[-1]
scene_info = json.loads(raw_data)
break
except Exception as e:
logger.error(f'Error getting file details for .blend file: {e}')
return scene_info
@classmethod
def pack_project_file(cls, project_path):
# Credit to L0Lock for pack script - https://blender.stackexchange.com/a/243935
pack_expression = "import bpy\n" \
"bpy.ops.file.pack_all()\n" \
"myPath = bpy.data.filepath\n" \
"myPath = str(myPath)\n" \
"bpy.ops.wm.save_as_mainfile(filepath=myPath[:-6]+'_packed'+myPath[-6:])"
try:
results = Blender.run_python_expression(project_path, pack_expression)
result_text = results.stdout.decode()
dir_name = os.path.dirname(project_path)
# report any missing textures
not_found = re.findall("(Unable to pack file, source path .*)\n", result_text)
for err in not_found:
logger.error(err)
p = re.compile('Info: Saved "(.*)"')
match = p.search(result_text)
if match:
new_path = os.path.join(dir_name, match.group(1))
logger.info(f'Blender file packed successfully to {new_path}')
return new_path
except Exception as e:
logger.error(f'Error packing .blend file: {e}')
return None
class BlenderRenderWorker(BaseRenderWorker):
engine = Blender
def __init__(self, input_path, output_path, args=None):
super(BlenderRenderWorker, self).__init__(input_path=input_path, output_path=output_path,
ignore_extensions=False, args=args)
# Args
self.blender_engine = self.args.get('engine', 'BLENDER_EEVEE').upper()
self.export_format = self.args.get('export_format', None) or 'JPEG'
self.camera = self.args.get('camera', None)
self.render_all_frames = self.args.get('render_all_frames', False) or \
'-a' in (self.args.get('raw', None) or "").split(' ')
self.frame_to_render = 0
# Stats
self.__frame_percent_complete = 0.0
# Scene Info
self.scene_info = Blender.get_scene_info(input_path)
self.total_frames = (int(self.scene_info.get('frame_end', 0)) - int(self.scene_info.get('frame_start', 0)) + 1) \
if self.render_all_frames else 1
self.current_frame = int(self.scene_info.get('frame_start', 0))
def generate_worker_subprocess(self):
cmd = [self.engine.renderer_path()]
if self.args.get('background', True): # optionally run render not in background
cmd.append('-b')
cmd.append(self.input_path)
if self.camera:
cmd.extend(['--python-expr', f"import bpy;bpy.context.scene.camera = bpy.data.objects['{self.camera}'];"])
cmd.extend(['-E', self.blender_engine, '-o', self.output_path, '-F', self.export_format])
# all frames or single
cmd.extend(['-a'] if self.render_all_frames else ['-f', str(self.frame_to_render)])
# Convert raw args from string if available
raw_args = self.get_raw_args()
if raw_args:
cmd.extend(raw_args)
return cmd
def _parse_stdout(self, line):
pattern = re.compile(
r'Fra:(?P\d*).*Mem:(?P\S+).*Time:(?P