import logging from datetime import datetime from sqlalchemy import create_engine from sqlalchemy.orm import sessionmaker from .workers.base_worker import RenderStatus, BaseRenderWorker, Base logger = logging.getLogger() class JobNotFoundError(Exception): def __init__(self, job_id, *args): super().__init__(args) self.job_id = job_id class RenderQueue: engine = create_engine('sqlite:///database.db') Base.metadata.create_all(engine) Session = sessionmaker(bind=engine) session = Session() job_queue = [] maximum_renderer_instances = {'blender': 1, 'aerender': 1, 'ffmpeg': 4} last_saved_counts = {} def __init__(self): pass @classmethod def add_to_render_queue(cls, render_job, force_start=False): logger.debug('Adding priority {} job to render queue: {}'.format(render_job.priority, render_job)) cls.job_queue.append(render_job) if force_start: cls.start_job(render_job) cls.session.add(render_job) cls.save_state() @classmethod def all_jobs(cls): return cls.job_queue @classmethod def running_jobs(cls): return cls.jobs_with_status(RenderStatus.RUNNING) @classmethod def pending_jobs(cls): pending_jobs = cls.jobs_with_status(RenderStatus.NOT_STARTED) pending_jobs.extend(cls.jobs_with_status(RenderStatus.SCHEDULED)) return pending_jobs @classmethod def jobs_with_status(cls, status, priority_sorted=False): found_jobs = [x for x in cls.all_jobs() if x.status == status] if priority_sorted: found_jobs = sorted(found_jobs, key=lambda a: a.priority, reverse=False) return found_jobs @classmethod def job_with_id(cls, job_id, none_ok=False): found_job = next((x for x in cls.all_jobs() if x.id == job_id), None) if not found_job and not none_ok: raise JobNotFoundError(job_id) return found_job @classmethod def clear_history(cls): to_remove = [x for x in cls.all_jobs() if x.status in [RenderStatus.CANCELLED, RenderStatus.COMPLETED, RenderStatus.ERROR]] for job_to_remove in to_remove: cls.delete_job(job_to_remove) cls.save_state() @classmethod def load_state(cls): cls.job_queue = cls.session.query(BaseRenderWorker).all() @classmethod def save_state(cls): cls.session.commit() @classmethod def evaluate_queue(cls): not_started = cls.jobs_with_status(RenderStatus.NOT_STARTED, priority_sorted=True) if not_started: for job in not_started: instances = cls.renderer_instances() higher_priority_jobs = [x for x in cls.running_jobs() if x.priority < job.priority] max_renderers = job.renderer in instances.keys() and instances[ job.renderer] >= cls.maximum_renderer_instances.get(job.renderer, 1) if not max_renderers and not higher_priority_jobs: cls.start_job(job) scheduled = cls.jobs_with_status(RenderStatus.SCHEDULED, priority_sorted=True) for job in scheduled: if job.scheduled_start <= datetime.now(): logger.debug(f"Starting scheduled job: {job}") cls.start_job(job) if cls.last_saved_counts != cls.job_counts(): cls.save_state() @classmethod def start_job(cls, job): logger.info(f'Starting render: {job.name} - Priority {job.priority}') job.start() @classmethod def cancel_job(cls, job): logger.info(f'Cancelling job ID: {job.id}') job.stop() return job.status == RenderStatus.CANCELLED @classmethod def delete_job(cls, job): logger.info(f"Deleting job ID: {job.id}") job.stop() cls.job_queue.remove(job) cls.session.delete(job) cls.save_state() return True @classmethod def renderer_instances(cls): from collections import Counter all_instances = [x.renderer for x in cls.running_jobs()] return Counter(all_instances) @classmethod def job_counts(cls): job_counts = {} for job_status in RenderStatus: job_counts[job_status.value] = len(cls.jobs_with_status(job_status)) return job_counts