* Initial refactor of add_job_window
* Improved project naming and fixed Blender engine issue
* Improve time representation in main window
* Cleanup Blender job creation
* Send resolution / fps data in job submission
* More window improvements
* EngineManager renaming and refactoring
* FFMPEG path fixes for ffprobe
* More backend refactoring / improvements
* Performance improvements / API refactoring
* Show current job count in add window UI before submission
* Move some UI update code out of background thread
* Move some main window UI update code out of background thread
* Refactor add jobs and make add_job api only be one job (instead of a list)
* Renamed to JobImportHandler and misc cleanup
* Dont bury exceptions in server proxy post_job
* Update code to create child jobs in a cleaner manner
* Initial commit for settings window
* More WIP for the Settings panel
* Added Local Files section to Settings
* More WIP on Settings
* Add ability to ignore system builds
* Improvements to Launch and Delete buttons
* Fix issue where icons were not loading
* Network password settings WIP
* Update label
* Import and naming fixes
* Speed improvements to launch
* Update requirements.txt
* Update Windows CPU name lookup
* Add missing default values to a few settings
* More settings fixes
* Fix Windows Path issue
* Added hard types for getting settings values
* More UI cleanup
* Correctly refresh Engines list after downloading new engine
* Improve downloader with UI progress
* More download improvements
* Add Settings Button to Toolbar
* Add basic GPU info reporting to UI
* Update GPU display to showcase multiple GPUs, if available
* Add fallback for Windows for fetching GPU info
* Improve Windows GPU lookup. Add GPUtil to requirements.txt
* Clean up GPU and CPU naming in UI
* Update Linux GPU fetching
* Update misc_helper.py
Fix getting GPU names on Linux
* Update .gitignore
* Zeroconf logging improvements
* Ignore RuntimeErrors in background threads - Prevents issues during shutdown
* Migrate start up code from api_server.py to init.py
* Add error handlers to the API server to handle detached instances
* Integrate RenderQueue eval loop into RenderQueue object
* Silently catch RuntimeErrors on evaluate_queue
* Stop background queue updates in prepare_for_shutdown
* Add a watchdog to base_worker
* Logging cleanup
* Prevent multiple watchdogs from running if render process restarts
* Add process timeout parameter to Config
* Refactor
* Add error handling to process output parsing
* Fix issue where start_time was not getting set consistently
* Add benchmark.py
* Add cpu / disk benchmark APIs
* Add cpu_benchmark method to distributed_job_manager.py
* Do a better job of storing hostnames =
* Remove hostname from Zeroconf cache if server goes offline
* Add cpu / disk benchmark APIs
* Add cpu_benchmark method to distributed_job_manager.py
* Do a better job of storing hostnames =
* Remove hostname from Zeroconf cache if server goes offline
* Wrap main code in try finally block to always stop zeroconf
* Add missing import
* Add benchmark.py
* Add cpu / disk benchmark APIs
* Add cpu_benchmark method to distributed_job_manager.py
* Make sure cpu_benchmark is an int
* Improve distributed_job_manager test
* Misc fixes
* Misc cleanup
* Add all_versions to blender_downloader.py
* More cleanup
* Fix issue with status not reporting engine info
* Misc fixes
* Misc cleanup
* Add all_versions to blender_downloader.py
* More cleanup
* Fix issue with status not reporting engine info
* Stop previously running zeroconf instances
* Lots of formatting fixes
* Use f-strings for time delta
* More line fixes
* Update requirements.txt
* More misc cleanup
* Simplify README.md
* Remove legacy client
* Misc cleanup
* Add message box after submission success / fail
* Use a new is_localhost method to handle localhost not including '.local'
* Code cleanup
* Fix issue where engine browser would think we're downloading forever
* Add message box after submission success / fail
* Use a new is_localhost method to handle localhost not including '.local'
* Code cleanup
* Fix issue where engine browser would think we're downloading forever
* Add pubsub messages to serverproxy_manager.py
* Add resolution, fps and renderer versions to add_job.py
* Add cameras to add_job.py
* Add message box after submission success / fail
* Use a new is_localhost method to handle localhost not including '.local'
* Code cleanup
* Fix issue where engine browser would think we're downloading forever
* Add message box after submission success / fail
* Code cleanup
* Add cameras to add_job.py
* Add dynamic engine options and output format
* Move UI work out of BG threads and add engine presubmission tasks
* Submit dynamic args when creating a new job
* Hide groups and show messagebox after submission
* Choose file when pressing New Job in main window now
* Zeroconf.found_clients() now returns dicts of clients, not just hostnames
* Adjustments to distributed_job_manager.py
* Undo config change
* Report system metrics (cpu, os, etc) via zeroconf_server.py
* Zeroconf.found_clients() now returns dicts of clients, not just hostnames
* Adjustments to distributed_job_manager.py
* Undo config change
* Zeroconf.found_clients() now returns dicts of clients, not just hostnames
* Adjustments to distributed_job_manager.py
* Undo config change
* Adjustments to distributed_job_manager.py
* Undo config change
* Rename ZeroconfServer.found_clients() to found_hostnames()
* Initial commit for new UI
* Initial commit for new UI
* WIP
* Status bar updates and has an icon for online / offline
* Add log_viewer.py
* Use JSON for delete_engine_download API
* Fix class issue with Downloaders
* Move Config class to new ui
* Add engine_browser.py
* Add a close event handler to the main window
* Fix issue with engine manager not deleting engines properly
* Rearrange all the files
* Add icons and resources
* Cache system info in RenderServerProxy
* Toolbar polish
* Fix resource path in status bar
* Add config_dir to misc_helper.py
* Add try block to zeroconf setup
* Add add_job.py
* Add raw args to add_job.py
* Fix issue with engine not being available to download
* Add version caches to ffmpeg downloader
* Remove some test parameters
* "releases" should be "release" in linux ffmpeg url
* CPU was incorrectly reported as OS
* Fix naming structure for FFMPEG downloads for linux
* More linux ffmpeg work
* Improved error handling
* WIP
* Consolidate platform reporting to not use platform directly
* Fix missing folder name
* Fix project output naming
* Undo config.yaml commit
* Add is_engine_available API call
* Fix issue where subjobs would not find servers
* Add is_engine_available_to_download API call
* Fix issue with worker never throwing error if engine is not found
* Add API call to get most recent engine version
* Fix some minor import issues
* Fix web urls
* Fix default server log level
* Add progress bar for project download worker_factory downloads missing engine versions
* Better error handling when invalid version is given
* Add timeouts to engine downloaders
* Added system_safe_path to convert paths to Windows
* Fix issue where engines would not be reported unless a system engine was installed
* Platform independent searching for binaries in engine directory
* Add missing package to requirements.txt
* Better error handling for ffmpeg.get_all_formats()
* Add system_safe_path to more locations in api_server.py
* Fix naming issue with Blender on macos
* Fix path lookups and add engine_path to workers
* Report installed renderers in status
* Remove files included by accident
* Add blender_downloader.py
* Add engine_manager.py
* Add additional methods to engine_manager.py
* Refactor file layout to make engines on par with workers
* Add system platform info to status response
* Default to using system platform / cpu if none are provided
* Add API to download an engine and some general cleanup
* Add method to delete downloaded engine
* Add API calls to download engines and delete downloads
* Misc fixes