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https://github.com/blw1138/Zordon.git
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Added file_exists_in_mounts method to look for projects on connected network mounts
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@@ -1,4 +1,5 @@
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import logging
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import os
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import subprocess
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logger = logging.getLogger()
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@@ -12,4 +13,45 @@ def launch_url(url):
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elif subprocess.run(['which', 'start'], capture_output=True).returncode == 0:
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subprocess.run(['start', url]) # windows - need to validate this works
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else:
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logger.error(f"No valid launchers found to launch url: {url}")
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logger.error(f"No valid launchers found to launch url: {url}")
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def file_exists_in_mounts(filepath):
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"""
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Check if a file exists in any mounted directory.
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It searches for the file in common mount points like '/Volumes', '/mnt', and '/media'.
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Returns the path to the file in the mount if found, otherwise returns None.
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Example:
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Before: filepath = '/path/to/file.txt'
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After: '/Volumes/ExternalDrive/path/to/file.txt'
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"""
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def get_path_components(path):
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path = os.path.normpath(path)
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components = []
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while True:
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path, component = os.path.split(path)
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if component:
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components.append(component)
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else:
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if path:
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components.append(path)
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break
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components.reverse()
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return components
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# Get path components of the directory of the file
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path_components = get_path_components(os.path.dirname(filepath).strip('/'))
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# Iterate over possible root paths - this may need to be rethought for Windows support
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for root in ['/Volumes', '/mnt', '/media']:
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if os.path.exists(root):
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# Iterate over mounts in the root path
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for mount in os.listdir(root):
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# Since we don't know the home directory, we iterate until we find matching parts of the path
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matching_components = [s for s in path_components if s in mount]
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for component in matching_components:
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possible_mount_path = os.path.join(root, mount, filepath.split(component)[-1].lstrip('/'))
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if os.path.exists(possible_mount_path):
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return possible_mount_path
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