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Refactor Worker / Engine / Factory file layout
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103
lib/render_engines/blender_engine.py
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103
lib/render_engines/blender_engine.py
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@@ -0,0 +1,103 @@
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try:
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from .base_engine import *
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except ImportError:
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from base_engine import *
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import json
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import re
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class Blender(BaseRenderEngine):
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install_paths = ['/Applications/Blender.app/Contents/MacOS/Blender']
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supported_extensions = ['.blend']
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@classmethod
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def version(cls):
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version = None
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try:
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render_path = cls.renderer_path()
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if render_path:
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ver_out = subprocess.check_output([render_path, '-v'])
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version = ver_out.decode('utf-8').splitlines()[0].replace('Blender', '').strip()
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except Exception as e:
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logger.error(f'Failed to get Blender version: {e}')
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return version
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@classmethod
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def get_output_formats(cls):
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format_string = cls.get_help().split('Format Options')[-1].split('Animation Playback Options')[0]
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formats = re.findall(r"'([A-Z_0-9]+)'", format_string)
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return formats
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@classmethod
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def run_python_expression(cls, project_path, python_expression):
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if os.path.exists(project_path):
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try:
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return subprocess.run([cls.renderer_path(), '-b', project_path, '--python-expr', python_expression],
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capture_output=True)
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except Exception as e:
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logger.warning(f"Error running python expression in blender: {e}")
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pass
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else:
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raise FileNotFoundError(f'Project file not found: {project_path}')
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@classmethod
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def run_python_script(cls, project_path, script_path):
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if os.path.exists(project_path) and os.path.exists(script_path):
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try:
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return subprocess.run([cls.renderer_path(), '-b', project_path, '--python', script_path],
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capture_output=True)
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except Exception as e:
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logger.warning(f"Error running python expression in blender: {e}")
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pass
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elif not os.path.exists(project_path):
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raise FileNotFoundError(f'Project file not found: {project_path}')
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elif not os.path.exists(script_path):
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raise FileNotFoundError(f'Python script not found: {script_path}')
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raise Exception("Uncaught exception")
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@classmethod
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def get_scene_info(cls, project_path):
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scene_info = None
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try:
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results = cls.run_python_script(project_path, os.path.join(os.path.dirname(os.path.realpath(__file__)),
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'scripts', 'get_blender_info.py'))
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result_text = results.stdout.decode()
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for line in result_text.splitlines():
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if line.startswith('SCENE_DATA:'):
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raw_data = line.split('SCENE_DATA:')[-1]
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scene_info = json.loads(raw_data)
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break
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except Exception as e:
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logger.error(f'Error getting file details for .blend file: {e}')
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return scene_info
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@classmethod
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def pack_project_file(cls, project_path):
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# Credit to L0Lock for pack script - https://blender.stackexchange.com/a/243935
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pack_expression = "import bpy\n" \
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"bpy.ops.file.pack_all()\n" \
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"myPath = bpy.data.filepath\n" \
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"myPath = str(myPath)\n" \
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"bpy.ops.wm.save_as_mainfile(filepath=myPath[:-6]+'_packed'+myPath[-6:])"
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try:
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results = Blender.run_python_expression(project_path, pack_expression)
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result_text = results.stdout.decode()
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dir_name = os.path.dirname(project_path)
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# report any missing textures
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not_found = re.findall("(Unable to pack file, source path .*)\n", result_text)
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for err in not_found:
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logger.error(err)
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p = re.compile('Info: Saved "(.*)"')
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match = p.search(result_text)
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if match:
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new_path = os.path.join(dir_name, match.group(1))
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logger.info(f'Blender file packed successfully to {new_path}')
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return new_path
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except Exception as e:
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logger.error(f'Error packing .blend file: {e}')
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return None
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