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https://github.com/blw1138/Zordon.git
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Add Job Window Redesign (#128)
* Initial refactor of add_job_window * Improved project naming and fixed Blender engine issue * Improve time representation in main window * Cleanup Blender job creation * Send resolution / fps data in job submission * More window improvements * EngineManager renaming and refactoring * FFMPEG path fixes for ffprobe * More backend refactoring / improvements * Performance improvements / API refactoring * Show current job count in add window UI before submission * Move some UI update code out of background thread * Move some main window UI update code out of background thread
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@@ -18,14 +18,13 @@ class BlenderRenderWorker(BaseRenderWorker):
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self.__frame_percent_complete = 0.0
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# Scene Info
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self.scene_info = Blender(engine_path).get_project_info(input_path)
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self.start_frame = int(self.scene_info.get('start_frame', 1))
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self.end_frame = int(self.scene_info.get('end_frame', self.start_frame))
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self.project_length = (self.end_frame - self.start_frame) + 1
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self.scene_info = {}
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self.current_frame = -1
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def generate_worker_subprocess(self):
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self.scene_info = Blender(self.engine_path).get_project_info(self.input_path)
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cmd = [self.engine_path]
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if self.args.get('background', True): # optionally run render not in background
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cmd.append('-b')
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@@ -41,10 +40,16 @@ class BlenderRenderWorker(BaseRenderWorker):
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cmd.append('--python-expr')
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python_exp = 'import bpy; bpy.context.scene.render.use_overwrite = False;'
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# Setup Custom Resolution
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if self.args.get('resolution'):
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res = self.args.get('resolution')
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python_exp += 'bpy.context.scene.render.resolution_percentage = 100;'
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python_exp += f'bpy.context.scene.render.resolution_x={res[0]}; bpy.context.scene.render.resolution_y={res[1]};'
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# Setup Custom Camera
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custom_camera = self.args.get('camera', None)
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if custom_camera:
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python_exp = python_exp + f"bpy.context.scene.camera = bpy.data.objects['{custom_camera}'];"
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python_exp += f"bpy.context.scene.camera = bpy.data.objects['{custom_camera}'];"
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# Set Render Device for Cycles (gpu/cpu/any)
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if blender_engine == 'CYCLES':
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@@ -85,11 +90,15 @@ class BlenderRenderWorker(BaseRenderWorker):
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def _parse_stdout(self, line):
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pattern = re.compile(
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cycles_pattern = re.compile(
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r'Fra:(?P<frame>\d*).*Mem:(?P<memory>\S+).*Time:(?P<time>\S+)(?:.*Remaining:)?(?P<remaining>\S*)')
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found = pattern.search(line)
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if found:
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stats = found.groupdict()
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cycles_match = cycles_pattern.search(line)
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eevee_pattern = re.compile(
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r"Rendering\s+(?P<current>\d+)\s*/\s*(?P<total>\d+)\s+samples"
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)
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eevee_match = eevee_pattern.search(line)
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if cycles_match:
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stats = cycles_match.groupdict()
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memory_use = stats['memory']
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time_elapsed = stats['time']
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time_remaining = stats['remaining'] or 'Unknown'
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@@ -104,6 +113,11 @@ class BlenderRenderWorker(BaseRenderWorker):
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logger.debug(
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'Frame:{0} | Mem:{1} | Time:{2} | Remaining:{3}'.format(self.current_frame, memory_use,
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time_elapsed, time_remaining))
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elif eevee_match:
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self.__frame_percent_complete = int(eevee_match.groups()[0]) / int(eevee_match.groups()[1])
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logger.debug(f'Frame:{self.current_frame} | Samples:{eevee_match.groups()[0]}/{eevee_match.groups()[1]}')
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elif "Rendering frame" in line: # used for eevee
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self.current_frame = int(line.split("Rendering frame")[-1].strip())
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elif "file doesn't exist" in line.lower():
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self.log_error(line, halt_render=True)
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elif line.lower().startswith('error'):
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