Add Job Window Redesign (#128)

* Initial refactor of add_job_window

* Improved project naming and fixed Blender engine issue

* Improve time representation in main window

* Cleanup Blender job creation

* Send resolution / fps data in job submission

* More window improvements

* EngineManager renaming and refactoring

* FFMPEG path fixes for ffprobe

* More backend refactoring / improvements

* Performance improvements / API refactoring

* Show current job count in add window UI before submission

* Move some UI update code out of background thread

* Move some main window UI update code out of background thread
This commit is contained in:
2026-01-12 09:06:53 -06:00
committed by GitHub
parent d8af7c878e
commit 8b3fdd14b5
18 changed files with 657 additions and 372 deletions
+23 -9
View File
@@ -18,14 +18,13 @@ class BlenderRenderWorker(BaseRenderWorker):
self.__frame_percent_complete = 0.0
# Scene Info
self.scene_info = Blender(engine_path).get_project_info(input_path)
self.start_frame = int(self.scene_info.get('start_frame', 1))
self.end_frame = int(self.scene_info.get('end_frame', self.start_frame))
self.project_length = (self.end_frame - self.start_frame) + 1
self.scene_info = {}
self.current_frame = -1
def generate_worker_subprocess(self):
self.scene_info = Blender(self.engine_path).get_project_info(self.input_path)
cmd = [self.engine_path]
if self.args.get('background', True): # optionally run render not in background
cmd.append('-b')
@@ -41,10 +40,16 @@ class BlenderRenderWorker(BaseRenderWorker):
cmd.append('--python-expr')
python_exp = 'import bpy; bpy.context.scene.render.use_overwrite = False;'
# Setup Custom Resolution
if self.args.get('resolution'):
res = self.args.get('resolution')
python_exp += 'bpy.context.scene.render.resolution_percentage = 100;'
python_exp += f'bpy.context.scene.render.resolution_x={res[0]}; bpy.context.scene.render.resolution_y={res[1]};'
# Setup Custom Camera
custom_camera = self.args.get('camera', None)
if custom_camera:
python_exp = python_exp + f"bpy.context.scene.camera = bpy.data.objects['{custom_camera}'];"
python_exp += f"bpy.context.scene.camera = bpy.data.objects['{custom_camera}'];"
# Set Render Device for Cycles (gpu/cpu/any)
if blender_engine == 'CYCLES':
@@ -85,11 +90,15 @@ class BlenderRenderWorker(BaseRenderWorker):
def _parse_stdout(self, line):
pattern = re.compile(
cycles_pattern = re.compile(
r'Fra:(?P<frame>\d*).*Mem:(?P<memory>\S+).*Time:(?P<time>\S+)(?:.*Remaining:)?(?P<remaining>\S*)')
found = pattern.search(line)
if found:
stats = found.groupdict()
cycles_match = cycles_pattern.search(line)
eevee_pattern = re.compile(
r"Rendering\s+(?P<current>\d+)\s*/\s*(?P<total>\d+)\s+samples"
)
eevee_match = eevee_pattern.search(line)
if cycles_match:
stats = cycles_match.groupdict()
memory_use = stats['memory']
time_elapsed = stats['time']
time_remaining = stats['remaining'] or 'Unknown'
@@ -104,6 +113,11 @@ class BlenderRenderWorker(BaseRenderWorker):
logger.debug(
'Frame:{0} | Mem:{1} | Time:{2} | Remaining:{3}'.format(self.current_frame, memory_use,
time_elapsed, time_remaining))
elif eevee_match:
self.__frame_percent_complete = int(eevee_match.groups()[0]) / int(eevee_match.groups()[1])
logger.debug(f'Frame:{self.current_frame} | Samples:{eevee_match.groups()[0]}/{eevee_match.groups()[1]}')
elif "Rendering frame" in line: # used for eevee
self.current_frame = int(line.split("Rendering frame")[-1].strip())
elif "file doesn't exist" in line.lower():
self.log_error(line, halt_render=True)
elif line.lower().startswith('error'):