Add local to client transfer and Blender texture packing

This commit is contained in:
Brett Williams
2022-10-12 00:09:27 -07:00
parent 2c5be5632d
commit 8ae50e2431
2 changed files with 101 additions and 24 deletions

View File

@@ -294,7 +294,7 @@ class RenderServer:
return success
try:
response = requests.get(f"http://{hostname}:8080/status", timeout=1)
response = requests.get(f"http://{hostname}:8080/status", timeout=3)
if response.ok:
cls.render_clients.append(hostname)
logger.info(f"Client '{hostname}' successfully registered")
@@ -313,6 +313,16 @@ class RenderServer:
success = True
return success
@staticmethod
def is_client_available(client_hostname, timeout=3):
try:
response = requests.get(f"http://{client_hostname}:8080/status", timeout=timeout)
if response.ok:
return True
except requests.ConnectionError as e:
pass
return False
@classmethod
def start(cls, background_thread=False):
@@ -439,21 +449,66 @@ def add_job():
output_path = request.json.get("output", None)
priority = request.json.get('priority', 2)
args = request.json.get('args', None)
client = request.json.get('client', RenderServer.host_name)
force_start = request.json.get('force_start', False)
if None in [renderer, input_path, output_path]:
return {'error': 'missing required parameters'}, 400
try:
render_job = RenderWorkerFactory.create_worker(renderer, input_path, output_path, args)
except ValueError as e:
logger.exception(e)
return {'error': str(e)}, 400
if client == RenderServer.host_name:
# Local Renders
try:
render_job = RenderWorkerFactory.create_worker(renderer, input_path, output_path, args)
except ValueError as e:
logger.exception(e)
return {'error': str(e)}, 400
new_job = RenderJob(render_job, priority=priority)
RenderServer.add_to_render_queue(new_job, force_start=force_start)
new_job = RenderJob(render_job, priority=priority)
RenderServer.add_to_render_queue(new_job, force_start=force_start)
return new_job.json()
return new_job.json()
elif client in RenderServer.render_clients:
# see if host is available
if RenderServer.is_client_available(client):
if args and renderer == 'blender' and args.get('pack_files', False):
from utilities.blender_worker import pack_blender_files
new_path = pack_blender_files(path=input_path)
if new_path:
logger.info(f'Packed Blender file successfully: {new_path}')
input_path = new_path
else:
err_msg = f'Failed to pack Blender file: {input_path}'
logger.error(err_msg)
return {'error': err_msg}, 400
# call uploader on remote client
try:
job_files = {'file': open(input_path, 'rb')}
job_data = request.json
job_data['input'] = input_path
response = requests.post(f"http://{client}:8080/uploader", files=job_files, data=job_data)
if response.ok:
logger.info("Job submitted successfully!")
return response.json() if response.json() else "Job ok"
else:
return {'error', 'Job rejected by client'}, 400
except requests.ConnectionError as e:
err_msg = f"Error submitting job to client: {client}"
logger.error(err_msg)
return {'error', err_msg}, 400
else:
# client is not available
err_msg = f"Render client '{client}' is unreachable"
logger.error(err_msg)
return {'error', err_msg}, 400
else:
err_msg = f"Unknown render client: '{client}'"
logger.error(err_msg)
return {'error', err_msg}, 400
@app.get('/cancel_job')
@@ -496,7 +551,7 @@ def upload_file_page():
return render_template('upload.html')
@app.route('/uploader', methods=['GET', 'POST'])
@app.route('/uploader', methods=['POST'])
def upload_file():
if request.method == 'POST':
@@ -517,16 +572,12 @@ def upload_file():
uploaded_file.save(local_path)
renderer = request.values['renderer']
# todo: finish output_path and args - currently placeholder data
# todo: finish output_path - currently placeholder data
output_path = os.path.join(job_dir, uploaded_file.filename + "-output.mp4")
if renderer == 'blender':
args = {'engine': request.values['blender_engine']}
else:
args = None
try:
render_job = RenderWorkerFactory.create_worker(renderer, local_path, output_path, args=args)
render_job = RenderWorkerFactory.create_worker(renderer, local_path, output_path,
args=request.values.get('args', None))
new_job = RenderJob(render_job, custom_id=new_id)
RenderServer.add_to_render_queue(new_job)
return new_job.json()