mirror of
https://github.com/blw1138/Zordon.git
synced 2026-02-05 21:56:10 +00:00
Integrate watchdog into render worker (#88)
* Add a watchdog to base_worker * Logging cleanup * Prevent multiple watchdogs from running if render process restarts * Add process timeout parameter to Config * Refactor * Add error handling to process output parsing * Fix issue where start_time was not getting set consistently
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@@ -5,6 +5,7 @@ import logging
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import os
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import subprocess
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import threading
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import time
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from datetime import datetime
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import psutil
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@@ -94,10 +95,12 @@ class BaseRenderWorker(Base):
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self.errors = []
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# Threads and processes
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self.__thread = threading.Thread(target=self.run, args=())
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self.__thread = threading.Thread(target=self.__run, args=())
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self.__thread.daemon = True
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self.__process = None
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self.last_output = None
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self.__last_output_time = None
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self.watchdog_timeout = 120
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def __repr__(self):
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return f"<{self.__class__.__name__}|{self.id}|{self.name}|{self.status}|{self.input_path}>"
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@@ -175,11 +178,12 @@ class BaseRenderWorker(Base):
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self.status = RenderStatus.RUNNING
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self.start_time = datetime.now()
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logger.info(f'Starting {self.engine.name()} {self.renderer_version} Render for {self.input_path} | '
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f'Frame Count: {self.total_frames}')
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self.__thread.start()
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def run(self):
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def __run(self):
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logger.info(f'Starting {self.engine.name()} {self.renderer_version} Render for {self.input_path} | '
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f'Frame Count: {self.total_frames}')
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# Setup logging
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log_dir = os.path.dirname(self.log_path())
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os.makedirs(log_dir, exist_ok=True)
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@@ -209,49 +213,43 @@ class BaseRenderWorker(Base):
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logger.warning(f"Restarting render - Attempt #{failed_attempts + 1}")
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self.status = RenderStatus.RUNNING
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# Start process and get updates
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self.__process = subprocess.Popen(subprocess_cmds, stdout=subprocess.PIPE, stderr=subprocess.STDOUT,
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universal_newlines=False)
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for c in io.TextIOWrapper(self.__process.stdout, encoding="utf-8"): # or another encoding
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f.write(c)
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f.flush()
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os.fsync(f.fileno())
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self.last_output = c.strip()
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self._parse_stdout(c.strip())
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f.write('\n')
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# Check return codes and process
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return_code = self.__process.wait()
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return_code = self.__setup_and_run_process(f, subprocess_cmds)
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self.end_time = datetime.now()
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if self.status in [RenderStatus.CANCELLED, RenderStatus.ERROR]: # user cancelled
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message = f"{'=' * 50}\n\n{self.engine.name()} render ended with code {return_code} " \
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f"after {self.time_elapsed()}\n\n"
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f.write(message)
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# Teardown
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if self.status in [RenderStatus.CANCELLED, RenderStatus.ERROR]:
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message = f"{self.engine.name()} render ended with status '{self.status}' " \
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f"after {self.time_elapsed()}"
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f.write(message)
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return
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# if file output hasn't increased, return as error, otherwise restart process.
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if len(self.file_list()) <= initial_file_count:
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err_msg = f"File count has not increased. Count is still {len(self.file_list())}"
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f.write(f'Error: {err_msg}\n\n')
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self.errors.append(err_msg)
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self.status = RenderStatus.ERROR
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# Handle completed - All else counts as failed attempt
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if (self.status == RenderStatus.RUNNING) and not return_code:
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file_count_has_increased = len(self.file_list()) > initial_file_count
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if (self.status == RenderStatus.RUNNING) and file_count_has_increased and not return_code:
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message = (f"{'=' * 50}\n\n{self.engine.name()} render completed successfully in "
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f"{self.time_elapsed()}\n")
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f.write(message)
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break
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# Handle non-zero return codes
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message = f"{'=' * 50}\n\n{self.engine.name()} render failed with code {return_code} " \
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f"after {self.time_elapsed()}\n\n"
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f.write(message)
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self.errors.append(message)
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failed_attempts += 1
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if return_code:
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err_msg = f"{self.engine.name()} render failed with code {return_code}"
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logger.error(err_msg)
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self.errors.append(err_msg)
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# handle instances where renderer exits ok but doesnt generate files
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if not return_code and not file_count_has_increased:
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err_msg = (f"{self.engine.name()} render exited ok, but file count has not increased. "
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f"Count is still {len(self.file_list())}")
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f.write(f'Error: {err_msg}\n\n')
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self.errors.append(err_msg)
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# only count the attempt as failed if renderer creates no output - ignore error codes for now
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if not file_count_has_increased:
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failed_attempts += 1
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if self.children:
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from src.distributed_job_manager import DistributedJobManager
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@@ -263,6 +261,65 @@ class BaseRenderWorker(Base):
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self.status = RenderStatus.COMPLETED
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logger.info(f"Render {self.id}-{self.name} completed successfully after {self.time_elapsed()}")
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def __setup_and_run_process(self, f, subprocess_cmds):
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def watchdog():
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logger.debug(f'Starting process watchdog for {self} with {self.watchdog_timeout}s timeout')
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while self.__process.poll() is None:
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time_since_last_update = time.time() - self.__last_output_time
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if time_since_last_update > self.watchdog_timeout:
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logger.error(f"Process for {self} terminated due to exceeding timeout ({self.watchdog_timeout}s)")
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self.__process.kill()
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break
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# logger.debug(f'Watchdog for {self} - Time since last update: {time_since_last_update}')
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time.sleep(1)
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logger.debug(f'Stopping process watchdog for {self}')
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return_code = -1
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watchdog_thread = threading.Thread(target=watchdog)
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watchdog_thread.daemon = True
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try:
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# Start process and get updates
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self.__process = subprocess.Popen(subprocess_cmds, stdout=subprocess.PIPE, stderr=subprocess.STDOUT,
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universal_newlines=False)
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# Start watchdog
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self.__last_output_time = time.time()
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watchdog_thread.start()
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for c in io.TextIOWrapper(self.__process.stdout, encoding="utf-8"): # or another encoding
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self.last_output = c.strip()
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self.__last_output_time = time.time()
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try:
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f.write(c)
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f.flush()
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os.fsync(f.fileno())
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except Exception as e:
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logger.error(f"Error saving log to disk: {e}")
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try:
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self._parse_stdout(c.strip())
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except Exception as e:
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logger.error(f'Error parsing stdout: {e}')
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f.write('\n')
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# Check return codes and process
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return_code = self.__process.wait()
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except Exception as e:
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message = f'Uncaught error running render process: {e}'
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f.write(message)
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logger.exception(message)
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self.__process.kill()
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# let watchdog end before continuing - prevents multiple watchdogs running when process restarts
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if watchdog_thread.is_alive():
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watchdog_thread.join()
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return return_code
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def post_processing(self):
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pass
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