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Multi client jobs (#15)
* Add API to expose if RenderQueue is available to take new jobs for a given renderer and priority * Fix issue with calculating Blender percent complete when not starting at 1 * Rename owner / client properties to parent / children * Add make_ready method to API * Create and submit subjobs to other servers * Update make_ready to update children jobs and some misc fixes * Misc GUI cleanup
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@@ -13,10 +13,9 @@ class BlenderRenderWorker(BaseRenderWorker):
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engine = Blender
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def __init__(self, input_path, output_path, priority=2, args=None, owner=None,
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client=None, name=None):
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def __init__(self, input_path, output_path, args=None, parent=None, name=None):
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super(BlenderRenderWorker, self).__init__(input_path=input_path, output_path=output_path, args=args,
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client=client, priority=priority, owner=owner, name=name)
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parent=parent, name=name)
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# Args
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self.blender_engine = self.args.get('engine', 'BLENDER_EEVEE').upper()
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@@ -112,7 +111,7 @@ class BlenderRenderWorker(BaseRenderWorker):
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if self.total_frames <= 1:
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return self.__frame_percent_complete
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else:
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whole_frame_percent = (self.current_frame - 1) / self.total_frames
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whole_frame_percent = (self.current_frame - self.start_frame) / self.total_frames
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adjusted_frame_percent = self.__frame_percent_complete / self.total_frames
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total_percent = whole_frame_percent + adjusted_frame_percent
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return max(total_percent, 0)
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