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New UI Redesign in pyqt6 (#56)
* Initial commit for new UI * Initial commit for new UI * WIP * Status bar updates and has an icon for online / offline * Add log_viewer.py * Use JSON for delete_engine_download API * Fix class issue with Downloaders * Move Config class to new ui * Add engine_browser.py * Add a close event handler to the main window * Fix issue with engine manager not deleting engines properly * Rearrange all the files * Add icons and resources * Cache system info in RenderServerProxy * Toolbar polish * Fix resource path in status bar * Add config_dir to misc_helper.py * Add try block to zeroconf setup * Add add_job.py * Add raw args to add_job.py
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@@ -127,7 +127,7 @@ def process_zipped_project(zip_path):
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return extracted_project_path
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def create_render_jobs(jobs_list, loaded_project_local_path, job_dir, enable_split_jobs=False):
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def create_render_jobs(jobs_list, loaded_project_local_path, job_dir):
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results = []
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for job_data in jobs_list:
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@@ -162,7 +162,7 @@ def create_render_jobs(jobs_list, loaded_project_local_path, job_dir, enable_spl
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worker.end_frame = int(job_data.get("end_frame", worker.end_frame))
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# determine if we can / should split the job
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if enable_split_jobs and (worker.total_frames > 1) and not worker.parent:
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if job_data.get("enable_split_jobs", False) and (worker.total_frames > 1) and not worker.parent:
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DistributedJobManager.split_into_subjobs(worker, job_data, loaded_project_local_path)
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else:
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logger.debug("Not splitting into subjobs")
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