New UI Redesign in pyqt6 (#56)

* Initial commit for new UI

* Initial commit for new UI

* WIP

* Status bar updates and has an icon for online / offline

* Add log_viewer.py

* Use JSON for delete_engine_download API

* Fix class issue with Downloaders

* Move Config class to new ui

* Add engine_browser.py

* Add a close event handler to the main window

* Fix issue with engine manager not deleting engines properly

* Rearrange all the files

* Add icons and resources

* Cache system info in RenderServerProxy

* Toolbar polish

* Fix resource path in status bar

* Add config_dir to misc_helper.py

* Add try block to zeroconf setup

* Add add_job.py

* Add raw args to add_job.py
This commit is contained in:
2023-11-04 09:52:15 -05:00
committed by GitHub
parent bc8e88ea59
commit 65c256b641
45 changed files with 1491 additions and 53 deletions

View File

@@ -127,7 +127,7 @@ def process_zipped_project(zip_path):
return extracted_project_path
def create_render_jobs(jobs_list, loaded_project_local_path, job_dir, enable_split_jobs=False):
def create_render_jobs(jobs_list, loaded_project_local_path, job_dir):
results = []
for job_data in jobs_list:
@@ -162,7 +162,7 @@ def create_render_jobs(jobs_list, loaded_project_local_path, job_dir, enable_spl
worker.end_frame = int(job_data.get("end_frame", worker.end_frame))
# determine if we can / should split the job
if enable_split_jobs and (worker.total_frames > 1) and not worker.parent:
if job_data.get("enable_split_jobs", False) and (worker.total_frames > 1) and not worker.parent:
DistributedJobManager.split_into_subjobs(worker, job_data, loaded_project_local_path)
else:
logger.debug("Not splitting into subjobs")