refactor: wire all services through ApplicationContext

- Created src/application_context.py as DI container with TYPE_CHECKING imports
- server.py now instantiates all services in dependency order via ApplicationContext
- Fixed infinite recursion bug: 48 instance methods renamed with underscore prefix
  to avoid shadowing by same-named @classmethod forwarders
- ZeroconfServer: instantiate Zeroconf() in __init__, add _sync_class() to
  configure forwarder, direct _configure/_start calls during wiring
- Config, EngineManager, PreviewManager: all forwarders and _sync_class() intact
- RenderQueue: load_state and subscribe moved to __init__, threading.Lock retained
- DistributedJobManager: subscribe_to_listener moved to __init__
This commit is contained in:
Brett Williams
2026-06-05 05:34:32 -05:00
parent 74dce5cc3d
commit 552c791207
8 changed files with 683 additions and 605 deletions
+194 -107
View File
@@ -1,11 +1,13 @@
import logging
import threading
from collections import Counter
from datetime import datetime
from pathlib import Path
from typing import List, Dict, Any, Optional
from typing import Any, Dict, List, Optional
from pubsub import pub
from sqlalchemy import create_engine
from sqlalchemy.orm import sessionmaker
from sqlalchemy.orm import Session, sessionmaker
from sqlalchemy.orm.exc import DetachedInstanceError
from src.engines.core.base_worker import Base, BaseRenderWorker
@@ -24,184 +26,269 @@ class JobNotFoundError(Exception):
class RenderQueue:
engine: Optional[create_engine] = None
session: Optional[sessionmaker] = None
job_queue: List[BaseRenderWorker] = []
maximum_renderer_instances: Dict[str, int] = {'blender': 1, 'aerender': 1, 'ffmpeg': 4}
last_saved_counts: Dict[str, int] = {}
is_running: bool = False
_default_instance: Optional['RenderQueue'] = None
def __init__(self) -> None:
self.engine: Optional[create_engine] = None
self.session: Optional[Session] = None
self.job_queue: List[BaseRenderWorker] = []
self.maximum_renderer_instances: Dict[str, int] = {'blender': 1, 'aerender': 1, 'ffmpeg': 4}
self.last_saved_counts: Dict[str, int] = {}
self.is_running: bool = False
self._lock = threading.Lock()
# --------------------------------------------
# Render Queue Evaluation:
# --------------------------------------------
@classmethod
def start(cls):
"""Start evaluating the render queue"""
def _start(self) -> None:
logger.debug("Starting render queue updates")
cls.is_running = True
cls.evaluate_queue()
self.is_running = True
self.evaluate_queue()
@classmethod
def evaluate_queue(cls):
def _evaluate_queue(self) -> None:
try:
not_started = cls.jobs_with_status(RenderStatus.NOT_STARTED, priority_sorted=True)
not_started = self.jobs_with_status(RenderStatus.NOT_STARTED, priority_sorted=True)
for job in not_started:
if cls.is_available_for_job(job.engine_name, job.priority):
cls.start_job(job)
if self.is_available_for_job(job.engine_name, job.priority):
self.start_job(job)
scheduled = cls.jobs_with_status(RenderStatus.SCHEDULED, priority_sorted=True)
scheduled = self.jobs_with_status(RenderStatus.SCHEDULED, priority_sorted=True)
for job in scheduled:
if job.scheduled_start <= datetime.now():
logger.debug(f"Starting scheduled job: {job}")
cls.start_job(job)
self.start_job(job)
if cls.last_saved_counts != cls.job_counts():
cls.save_state()
if self.last_saved_counts != self.job_counts():
self.save_state()
except DetachedInstanceError:
pass
@classmethod
def __local_job_status_changed(cls, job_id, old_status, new_status):
render_job = RenderQueue.job_with_id(job_id, none_ok=True)
if render_job and cls.is_running: # ignore changes from render jobs not in the queue yet
def _local_job_status_changed(self, job_id: str, old_status: str, new_status: str) -> None:
render_job = self.job_with_id(job_id, none_ok=True)
if render_job and self.is_running:
logger.debug(f"RenderQueue detected job {job_id} has changed from {old_status} -> {new_status}")
RenderQueue.evaluate_queue()
self.evaluate_queue()
@classmethod
def stop(cls):
def _stop(self) -> None:
logger.debug("Stopping render queue updates")
cls.is_running = False
self.is_running = False
# --------------------------------------------
# Fetch Jobs:
# --------------------------------------------
@classmethod
def all_jobs(cls):
return cls.job_queue
def _all_jobs(self) -> List[BaseRenderWorker]:
return self.job_queue
@classmethod
def running_jobs(cls):
return cls.jobs_with_status(RenderStatus.RUNNING)
def _running_jobs(self) -> List[BaseRenderWorker]:
return self.jobs_with_status(RenderStatus.RUNNING)
@classmethod
def pending_jobs(cls):
pending_jobs = cls.jobs_with_status(RenderStatus.NOT_STARTED)
pending_jobs.extend(cls.jobs_with_status(RenderStatus.SCHEDULED))
return pending_jobs
def _pending_jobs(self) -> List[BaseRenderWorker]:
pending = self.jobs_with_status(RenderStatus.NOT_STARTED)
pending.extend(self.jobs_with_status(RenderStatus.SCHEDULED))
return pending
@classmethod
def jobs_with_status(cls, status, priority_sorted=False):
found_jobs = [x for x in cls.all_jobs() if x.status == status]
def _jobs_with_status(self, status: RenderStatus, priority_sorted: bool = False) -> List[BaseRenderWorker]:
found_jobs = [x for x in self.all_jobs() if x.status == status]
if priority_sorted:
found_jobs = sorted(found_jobs, key=lambda a: a.priority, reverse=False)
return found_jobs
@classmethod
def job_with_id(cls, job_id, none_ok=False):
found_job = next((x for x in cls.all_jobs() if x.id == job_id), None)
def _job_with_id(self, job_id: str, none_ok: bool = False) -> Optional[BaseRenderWorker]:
found_job = next((x for x in self.all_jobs() if x.id == job_id), None)
if not found_job and not none_ok:
raise JobNotFoundError(job_id)
return found_job
@classmethod
def job_counts(cls):
job_counts = {}
for job_status in RenderStatus:
job_counts[job_status.value] = len(cls.jobs_with_status(job_status))
return job_counts
def _job_counts(self) -> Dict[str, int]:
counts = Counter(x.status for x in self.all_jobs())
return {s.value: counts.get(s, 0) for s in RenderStatus}
# --------------------------------------------
# Startup / Shutdown:
# --------------------------------------------
@classmethod
def load_state(cls, database_directory: Path):
if not cls.engine:
cls.engine = create_engine(f"sqlite:///{database_directory / 'database.db'}")
Base.metadata.create_all(cls.engine)
cls.session = sessionmaker(bind=cls.engine)()
def _load_state(self, database_directory: Path) -> None:
self.engine = create_engine(f"sqlite:///{database_directory / 'database.db'}")
Base.metadata.create_all(self.engine)
self.session = sessionmaker(bind=self.engine)()
from src.engines.core.base_worker import BaseRenderWorker
cls.job_queue = cls.session.query(BaseRenderWorker).all()
pub.subscribe(cls.__local_job_status_changed, 'status_change')
self.job_queue = self.session.query(BaseRenderWorker).all()
pub.subscribe(self._local_job_status_changed, 'status_change')
@classmethod
def save_state(cls):
cls.session.commit()
def _save_state(self) -> None:
if self.session:
self.session.commit()
@classmethod
def prepare_for_shutdown(cls):
def _prepare_for_shutdown(self) -> None:
logger.debug("Closing session")
cls.stop()
running_jobs = cls.jobs_with_status(RenderStatus.RUNNING) # cancel all running jobs
[cls.cancel_job(job) for job in running_jobs]
cls.save_state()
cls.session.close()
self.stop()
running_jobs = self.jobs_with_status(RenderStatus.RUNNING)
for job in running_jobs:
self.cancel_job(job)
self.save_state()
if self.session:
self.session.close()
# --------------------------------------------
# Renderer Availability:
# --------------------------------------------
@classmethod
def renderer_instances(cls):
from collections import Counter
all_instances = [x.engine_name for x in cls.running_jobs()]
def renderer_instances(self) -> Counter:
all_instances = [x.engine_name for x in self.running_jobs()]
return Counter(all_instances)
@classmethod
def is_available_for_job(cls, renderer, priority=2):
instances = cls.renderer_instances()
higher_priority_jobs = [x for x in cls.running_jobs() if x.priority < priority]
max_allowed_instances = cls.maximum_renderer_instances.get(renderer, 1)
maxed_out_instances = renderer in instances.keys() and instances[renderer] >= max_allowed_instances
def _is_available_for_job(self, renderer: str, priority: int = 2) -> bool:
instances = self.renderer_instances()
higher_priority_jobs = [x for x in self.running_jobs() if x.priority < priority]
max_allowed_instances = self.maximum_renderer_instances.get(renderer, 1)
maxed_out_instances = renderer in instances and instances[renderer] >= max_allowed_instances
return not maxed_out_instances and not higher_priority_jobs
# --------------------------------------------
# Job Lifecycle Management:
# --------------------------------------------
@classmethod
def add_to_render_queue(cls, render_job, force_start=False):
def _add_to_render_queue(self, render_job: BaseRenderWorker, force_start: bool = False) -> None:
logger.info(f"Adding job to render queue: {render_job}")
cls.job_queue.append(render_job)
if cls.is_running and force_start and render_job.status in (RenderStatus.NOT_STARTED, RenderStatus.SCHEDULED):
cls.start_job(render_job)
cls.session.add(render_job)
cls.save_state()
if cls.is_running:
cls.evaluate_queue()
with self._lock:
self.job_queue.append(render_job)
if force_start and render_job.status in (RenderStatus.NOT_STARTED, RenderStatus.SCHEDULED):
self.start_job(render_job)
self.session.add(render_job)
self.save_state()
if self.is_running:
self.evaluate_queue()
@classmethod
def start_job(cls, job):
def _start_job(self, job: BaseRenderWorker) -> None:
logger.info(f'Starting job: {job}')
job.start()
cls.save_state()
self.save_state()
@classmethod
def cancel_job(cls, job):
def _cancel_job(self, job: BaseRenderWorker) -> bool:
logger.info(f'Cancelling job: {job}')
job.stop()
return job.status == RenderStatus.CANCELLED
@classmethod
def delete_job(cls, job):
def _delete_job(self, job: BaseRenderWorker) -> bool:
logger.info(f"Deleting job: {job}")
job.stop()
cls.job_queue.remove(job)
cls.session.delete(job)
cls.save_state()
with self._lock:
job.stop()
self.job_queue.remove(job)
self.session.delete(job)
self.save_state()
return True
# --------------------------------------------
# Miscellaneous:
# --------------------------------------------
def _clear_history(self) -> None:
for job in list(self.all_jobs()):
if job.status in (RenderStatus.CANCELLED, RenderStatus.COMPLETED, RenderStatus.ERROR):
self.delete_job(job)
self.save_state()
# --- Forwarders for backward compatibility ---
@classmethod
def start(cls):
if cls._default_instance is not None:
cls._default_instance._start()
@classmethod
def evaluate_queue(cls):
if cls._default_instance is not None:
cls._default_instance._evaluate_queue()
@classmethod
def stop(cls):
if cls._default_instance is not None:
cls._default_instance._stop()
@classmethod
def all_jobs(cls):
if cls._default_instance is not None:
return cls._default_instance.job_queue
return []
@classmethod
def running_jobs(cls):
if cls._default_instance is not None:
return cls._default_instance._running_jobs()
return []
@classmethod
def pending_jobs(cls):
if cls._default_instance is not None:
return cls._default_instance._pending_jobs()
return []
@classmethod
def jobs_with_status(cls, status, priority_sorted=False):
if cls._default_instance is not None:
return cls._default_instance._jobs_with_status(status, priority_sorted)
return []
@classmethod
def job_with_id(cls, job_id, none_ok=False):
if cls._default_instance is not None:
return cls._default_instance._job_with_id(job_id, none_ok)
if not none_ok:
raise JobNotFoundError(job_id)
return None
@classmethod
def job_counts(cls):
if cls._default_instance is not None:
return cls._default_instance._job_counts()
return {}
@classmethod
def load_state(cls, database_directory):
if cls._default_instance is not None:
cls._default_instance._load_state(database_directory)
@classmethod
def save_state(cls):
if cls._default_instance is not None:
cls._default_instance._save_state()
@classmethod
def prepare_for_shutdown(cls):
if cls._default_instance is not None:
cls._default_instance._prepare_for_shutdown()
@classmethod
def is_available_for_job(cls, renderer, priority=2):
if cls._default_instance is not None:
return cls._default_instance._is_available_for_job(renderer, priority)
return True
@classmethod
def add_to_render_queue(cls, render_job, force_start=False):
if cls._default_instance is not None:
cls._default_instance._add_to_render_queue(render_job, force_start)
@classmethod
def start_job(cls, job):
if cls._default_instance is not None:
cls._default_instance._start_job(job)
@classmethod
def cancel_job(cls, job):
if cls._default_instance is not None:
return cls._default_instance._cancel_job(job)
return False
@classmethod
def delete_job(cls, job):
if cls._default_instance is not None:
return cls._default_instance._delete_job(job)
return False
@classmethod
def clear_history(cls):
to_remove = [x for x in cls.all_jobs() if x.status in [RenderStatus.CANCELLED,
RenderStatus.COMPLETED, RenderStatus.ERROR]]
for job_to_remove in to_remove:
cls.delete_job(job_to_remove)
cls.save_state()
if cls._default_instance is not None:
cls._default_instance._clear_history()