mirror of
https://github.com/blw1138/Zordon.git
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Major file reorganization
This commit is contained in:
250
lib/render_workers/render_worker.py
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250
lib/render_workers/render_worker.py
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#!/usr/bin/env python3
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import io
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import logging
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import os
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import subprocess
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import threading
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from datetime import datetime
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from enum import Enum
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import psutil
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logger = logging.getLogger()
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class RenderStatus(Enum):
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NOT_STARTED = "not_started"
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RUNNING = "running"
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COMPLETED = "completed"
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CANCELLED = "cancelled"
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ERROR = "error"
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SCHEDULED = "scheduled"
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def string_to_status(string):
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for stat in RenderStatus:
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if stat.value == string:
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return stat
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return RenderStatus.ERROR
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class BaseRenderWorker(object):
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renderer = 'BaseRenderWorker'
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render_engine = None
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render_engine_version = None
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supported_extensions = []
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install_paths = []
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supported_export_formats = []
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def __init__(self, input_path, output_path, args=None, ignore_extensions=True):
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if not ignore_extensions:
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if not any(ext in input_path for ext in self.supported_extensions):
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err_meg = f'Cannot find valid project with supported file extension for {self.renderer} renderer'
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logger.error(err_meg)
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raise ValueError(err_meg)
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# Essential Info
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self.input_path = input_path
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self.output_path = output_path
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self.args = args or {}
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self.date_created = datetime.now()
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self.renderer_version = self.version()
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# Frame Ranges
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self.total_frames = 0
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self.current_frame = 0
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# Logging
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self.log_path = None
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self.start_time = None
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self.end_time = None
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# History
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self.status = RenderStatus.NOT_STARTED
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self.warnings = []
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self.errors = []
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self.failed_attempts = 0
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self.maximum_attempts = 1
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# Threads and processes
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self.__thread = threading.Thread(target=self.run, args=())
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self.__thread.daemon = True
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self.__process = None
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self.is_finished = False
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self.last_output = None
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@classmethod
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def version(cls):
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raise NotImplementedError("Unknown version")
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@classmethod
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def renderer_path(cls):
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path = None
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try:
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path = subprocess.check_output(['which', cls.render_engine]).decode('utf-8').strip()
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except subprocess.CalledProcessError:
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for p in cls.install_paths:
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if os.path.exists(p):
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path = p
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except Exception as e:
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logging.exception(e)
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return path
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def _generate_subprocess(self):
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raise NotImplementedError("_generate_subprocess not implemented")
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def start(self):
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if not os.path.exists(self.input_path):
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self.status = RenderStatus.ERROR
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msg = 'Cannot find input path: {}'.format(self.input_path)
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logger.error(msg)
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self.errors.append(msg)
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return
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if not self.renderer_path():
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self.status = RenderStatus.ERROR
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msg = 'Cannot find render engine path for {}'.format(self.render_engine)
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logger.error(msg)
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self.errors.append(msg)
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return
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self.status = RenderStatus.RUNNING
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logger.info('Starting {0} {1} Render for {2}'.format(self.renderer, self.version(), self.input_path))
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self.__thread.start()
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def run(self):
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# Setup logging
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try:
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if not self.log_path:
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log_dir = os.path.join(os.path.dirname(self.input_path), 'logs')
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if not os.path.exists(log_dir):
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os.makedirs(log_dir)
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self.log_path = os.path.join(log_dir, os.path.basename(self.input_path)) + '.log'
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logger.info('Logs saved in {}'.format(self.log_path))
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except Exception as e:
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logger.error("Error setting up logging: {}".format(e))
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while self.failed_attempts < self.maximum_attempts and self.status is not RenderStatus.COMPLETED:
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if self.failed_attempts:
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logger.info('Attempt #{} failed. Starting attempt #{}'.format(self.failed_attempts, self.failed_attempts + 1))
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# Start process and get updates
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subprocess_cmds = self._generate_subprocess()
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logger.debug("Renderer commands generated - {}".format(" ".join(subprocess_cmds)))
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self.__process = subprocess.Popen(subprocess_cmds, stdout=subprocess.PIPE, stderr=subprocess.STDOUT,
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universal_newlines=False)
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self.start_time = datetime.now()
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with open(self.log_path, "a") as f:
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f.write("{3} - Starting {0} {1} Render for {2}\n".format(self.renderer, self.version(), self.input_path,
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self.start_time.isoformat()))
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f.write(f"Running command: {' '.join(subprocess_cmds)}\n")
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for c in io.TextIOWrapper(self.__process.stdout, encoding="utf-8"): # or another encoding
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f.write(c)
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logger.debug(f"{self.renderer}Worker: {c.strip()}")
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self.last_output = c.strip()
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self._parse_stdout(c.strip())
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f.write('\n')
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# Check return codes
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return_code = self.__process.wait()
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self.end_time = datetime.now()
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# Return early if job was cancelled
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if self.status is RenderStatus.CANCELLED:
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self.is_finished = True
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return
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duration = self.end_time - self.start_time
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if return_code:
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message = f"{self.renderer} render failed with return_code {return_code} after {duration}"
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logger.error(message)
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self.failed_attempts = self.failed_attempts + 1
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else:
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message = f"{self.renderer} render completed successfully in {duration}"
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logger.info(message)
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self.status = RenderStatus.COMPLETED
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f.write(message)
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if self.failed_attempts >= self.maximum_attempts and self.status is not RenderStatus.CANCELLED:
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logger.error('{} Render of {} failed after {} attempts'.format(self.renderer, self.input_path, self.failed_attempts))
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self.status = RenderStatus.ERROR
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if not self.errors:
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self.errors = [self.last_output]
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self.is_finished = True
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def is_running(self):
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if self.__thread:
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return self.__thread.is_alive()
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return False
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def stop(self):
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if self.__process:
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try:
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self.status = RenderStatus.CANCELLED
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self.maximum_attempts = 0
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process = psutil.Process(self.__process.pid)
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for proc in process.children(recursive=True):
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proc.kill()
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process.kill()
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except Exception as e:
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logger.error(f"Exception stopping the process: {e}")
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def percent_complete(self):
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return 0
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def _parse_stdout(self, line):
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raise NotImplementedError("_parse_stdout not implemented")
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def elapsed_time(self):
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elapsed = ""
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if self.start_time:
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if self.end_time:
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elapsed = self.end_time - self.start_time
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elif self.is_running():
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elapsed = datetime.now() - self.start_time
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return elapsed
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class RenderWorkerFactory:
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@staticmethod
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def supported_classes():
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# to add support for any additional RenderWorker classes, import their classes and add to list here
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from .blender_worker import BlenderRenderWorker
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from .aerender_worker import AERenderWorker
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from .ffmpeg_worker import FFMPEGRenderWorker
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classes = [BlenderRenderWorker, AERenderWorker, FFMPEGRenderWorker]
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return classes
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@staticmethod
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def create_worker(renderer, input_path, output_path, args=None):
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worker_class = RenderWorkerFactory.class_for_name(renderer)
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return worker_class(input_path=input_path, output_path=output_path, args=args)
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@staticmethod
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def supported_renderers():
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return [x.render_engine for x in RenderWorkerFactory.supported_classes()]
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@staticmethod
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def class_for_name(name):
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name = name.lower()
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for render_class in RenderWorkerFactory.supported_classes():
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if render_class.render_engine == name:
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return render_class
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raise LookupError(f'Cannot find class for name: {name}')
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def timecode_to_frames(timecode, frame_rate):
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e = [int(x) for x in timecode.split(':')]
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seconds = (((e[0] * 60) + e[1] * 60) + e[2])
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frames = (seconds * frame_rate) + e[-1] + 1
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return frames
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