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https://github.com/blw1138/Zordon.git
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Improve performance on several API calls (#80)
* Streamline fetching renderer_info from API - use threading for performance improvements * Use concurrent.futures instead of Threading * Fix timeout issue with server proxy * Minor fixes to code that handles proxy server online / offline status
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@@ -1,4 +1,5 @@
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#!/usr/bin/env python3
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import concurrent.futures
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import json
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import logging
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import multiprocessing
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@@ -341,13 +342,6 @@ def clear_history():
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@server.route('/api/status')
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def status():
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renderer_data = {}
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for render_class in EngineManager.supported_engines():
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if EngineManager.all_versions_for_engine(render_class.name()): # only return renderers installed on host
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renderer_data[render_class.name()] = \
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{'versions': EngineManager.all_versions_for_engine(render_class.name()),
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'is_available': RenderQueue.is_available_for_job(render_class.name())
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}
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# Get system info
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return {"timestamp": datetime.now().isoformat(),
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@@ -361,7 +355,6 @@ def status():
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"memory_available": psutil.virtual_memory().available,
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"memory_percent": psutil.virtual_memory().percent,
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"job_counts": RenderQueue.job_counts(),
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"renderers": renderer_data,
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"hostname": server.config['HOSTNAME'],
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"port": server.config['PORT']
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}
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@@ -369,19 +362,38 @@ def status():
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@server.get('/api/renderer_info')
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def renderer_info():
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def process_engine(engine):
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try:
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# Get all installed versions of the engine
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installed_versions = EngineManager.all_versions_for_engine(engine.name())
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if installed_versions:
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# Use system-installed versions to avoid permission issues
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system_installed_versions = [x for x in installed_versions if x['type'] == 'system']
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install_path = system_installed_versions[0]['path'] if system_installed_versions else \
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installed_versions[0]['path']
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return {
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engine.name(): {
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'is_available': RenderQueue.is_available_for_job(engine.name()),
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'versions': installed_versions,
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'supported_extensions': engine.supported_extensions(),
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'supported_export_formats': engine(install_path).get_output_formats()
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}
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}
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except Exception as e:
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logger.error(f'Error fetching details for {engine.name()} renderer: {e}')
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return {}
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renderer_data = {}
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for engine in EngineManager.supported_engines():
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# Get all installed versions of engine
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installed_versions = EngineManager.all_versions_for_engine(engine.name())
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if installed_versions:
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# fixme: using system versions only because downloaded versions may have permissions issues
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system_installed_versions = [x for x in installed_versions if x['type'] == 'system']
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install_path = system_installed_versions[0]['path'] if system_installed_versions \
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else (installed_versions)[0]['path']
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renderer_data[engine.name()] = {'is_available': RenderQueue.is_available_for_job(engine.name()),
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'versions': installed_versions,
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'supported_extensions': engine.supported_extensions(),
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'supported_export_formats': engine(install_path).get_output_formats()}
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with concurrent.futures.ThreadPoolExecutor() as executor:
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futures = {executor.submit(process_engine, engine): engine.name() for engine in EngineManager.supported_engines()}
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for future in concurrent.futures.as_completed(futures):
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result = future.result()
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if result:
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renderer_data.update(result)
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return renderer_data
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